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Final Fantasy XII Final Fantasy XII
Updated: 1/18/2012 12:15:00 PM

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.: Final Fantasy XII - Ivalice's History

When you kill beasts in Final Fantasy XII, their information is added to the Beatiary in your Clan Primer. Kill enough, and additional information about the history of places, people, great events and tales are revealed. This page contains all those texts.

Select a "category" to view the texts from.

The Entite Pact (#1) [From enemy: Leamonde Entite]
The power of darkness is a mighty power.

Yet it is as arrogant as it is tremendous, ever seeking to depose holiness and rule alone. Shine a holy light upon it until there is no shadow left in which to hide, for only then can the arrogant darkness be tamed. The darkness will swear fealty to you, and offer up the shining electrum to your hands. 

The Entite Pact (#1) [From enemy: Undin Entite]
The power of water is the power of benediction.

Blessings to all it gives, yet it covers all, jealously wanting for itself.

Wield the roaring flame, wither the water's lust until its desire is parched and dry.

The water, once withered, will be reborn as tears, and when those tears flow, thence will you find the shining electrum

The Entite Pact (#1) [From enemy: Daikon Entite]
The power of holiness is salvation. The power of holiness is its faith. Worship it, and it will be an absolute. Worship it, and it will know no doubt.

Yet strike it down with the power of darkness, and its eyes will open, and it shall know fear. Holiness, fearfull, shall surely offer the shining electrum to you. 

The Entite Pact (#1) [From enemy: Leshach Entite]
Madman! Seal all you love in ice, yet know that in that ice you will see not your own reflection, but that of others. Jealousy! With raging thunderbolt held high, take the fickle ice captive. Only then will you heart be freed, and from within the ice, the shining electrum be revealed. 

The Entite Pact (#1) [From enemy: Sylphi Entite]
The Wind is fickle, going where it will, brushing like maiden's hair on the cheek, bewitching men, and holding them captive.

Take the wild wind, traveler, and give it virtue through fortitude of immobilizing Earth. For wind, once frozen, is a promise. And on the day that promise is broken, will it surrender unto you shining electrum

The Entite Pact (#1) [From enemy: Salamand Entite]
To prevent the ne'er-sated hunger of flame from consuming all, drink only from that water which will ne'er parch, and thereby shall it be sated.

Only then shall the shining electrum be revealed at last beneath burnt-weary ash. 

The Entite Pact (#1) [From enemy: Mardu Entite]
How better to quell the lightning's blind rage, to still the mindless roar of her answering thunder, than by drawing a cold veil of ice around it, cold enough to freeze passion itself?

So will the dark clouds part and let shine through a light as brilliant as the sun: the light of electrum

The Entite Pact (#1) [From enemy: Gnoma Entite]
The strength of the earth carries us, does naught but be under all, languid, resistant, a mass against which the spirit is strained and, eventually, broken. Only the power of wind may tempt the indolent soil into action.

The earth, now called, cares for you. For you, heart-cleft, and for you alone will it open and reveal the rich electrum it holds. 

   

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